Louis Hobbs

Hi!

Welcome to my portfolio! My name is Louis Hobbs and I’m a game programmer from the United Kingdom.

In 2014, I embarked on my game development journey and subsequently found myself teaching and supporting others in creating their own games.

Skills & Expertise

Programming Languages:

C++, C#, JavaScript

Engines:

Unreal Engine 5, Unity 6

Tools:

Visual Studio, JetBrains Rider

Source Control

Git, GitHub, Perforce, Unreal GameSync

Project Management Tools

Trello, Hansoft

Personal

Adaptable, Effective Communicator, Collaborative, Self-motivated, Supportive

Recent Experience

Professional

Software Developer & Computer Lab Assistant

University of Derby

2019-2020

Collaborated with external partners to design and develop a VR prototype in Unity, ensuring features aligned with project goals and user needs. Contributed to technical design decisions, translated client feedback into practical solutions. Communicated progress and findings clearly to both technical and non-technical partners throughout the project. Produced a fully functional prototype used in academic research and external demonstrations.

University of Staffordshire

Part-Time Games Tech Lecturer

2024-2025

Delivered workshops in C++, C#, Unreal Engine 5, Unity 6 to cohorts of students, demonstrating working knowledge of multiple engines and languages. Conducted live coding demonstrations covering gameplay systems, debugging techniques and best practices. Built supportive relationships with students, offering guidance on technical challenges and wider academic development Provided detailed written feedback on assessments, communicating feedback clearly and constructively.

Pixie Dust Design

Print Technician

2025-Present

I operated and maintained printing equipment to produce accurate and consistent printed designs on garments. I also performed data analysis of sales figures to manage the inventory of garments and transfers to ensure stock is available for the timely delivery of orders.

United Kingdom Community Cup

Volunteer

Host

2025-Present

Managed a team of 40 volunteer staff, including match referees, streamers, commentators, and gameplay specialists. I led staff onboarding and communication, handled match scheduling and volunteer responsibilities, and assisted in live streaming duties.

University of Derby

Program Representative

2018-2019

Acted as liaison between students and course management, facilitating constructive discussions on course feedback and student experience Compiled and delivered in-depth feedback on modules, analysing problems present and communicating findings clearly to management.

Derby Union of Students

Treasurer (Computing Society)

2017-2018

Secured and managed society funding, maintaining financial accountability to ensure resources were allocated effectively across events. Organised and hosted bi-annual GameJams, coordinating scheduling and participant outreach to deliver award-winning events.

Recent Projects

A solo projected developed in Unreal Engine 5. Nakatomi is a third-person shooter with destructible environments I designed and implemented the core gameplay systems including the player character, controls and camera, a throwable explosive weapon with physics interactions, and environmental destruction.

Infernal Sin was my first larger-scale team project and my first role as Programming Lead. I was responsible for the overall codebase, task assignment across the programming team, and ensuring clean, maintainable contributions from all members. My direct technical contributions included projectile systems, HUD, audio integration, and AI behaviours.

The Ochulus is a personal project built in JavaScript using Discord.js, created to track games for a competition with friends. Integrates with the Internet Game Database (IGDB) API, the bot retrieves and stores game data persistently using Sequelize. Also has integrations with Spotify and Google Maps.

As part of the INFINITY27 skills bootcamp, I was tasked with designing and implementing a spell into Samsara using Unreal Engine 5. Beginning in Blueprints before migrating the implementation to C++. I delivered a presentation covering design intent, implementation details, performance analysis and areas of future improvement.

Co-hosted the 13th UK Community Cup, coordinating a team of 40 global volunteers across scheduling, management, and live streaming. Demonstrated strong organisational and leadership, maintaining clear communication and accountability throughout, to deliver a 48-player competitive event to a public audience.

Education

University of Derby

Computer Games Programming BSc (Hons)

Upper Second-Class (2:1) Honours

Confetti College

Creative Media Production (Games Development)

Distinction* Distinction Distinction

About me

Hi! I am Louis Hobbs, a games programmer with experience in Unreal Engine and Unity.

I began my game development career in 2014 and studied Computer Games Programming at the University of Derby, graduating with a 2:1 in 2020.

Initially, I worked as a software developer creating VR software with Unity as part of the University of Derby’s outreach research team and as a Computer Lab Assistant. In 2024, I participated in the INFINITY27 Skills Bootcamp, developing a spell for the game Samsara using Unreal Engine 5. Later that year, I joined the University of Staffordshire’s Games Institute as a Part-Time Games Tech Lecturer.

Currently, I am seeking professional work opportunities to transition into a career in the game development industry.

Alongside my professional work, I have continued to expand my capabilities through personal projects. In 2023, I began developing a Discord application in JavaScript to track games for a competition with friends. In 2025, I organized and hosted the thirteenth edition of the osu! online esports tournament United Kingdom Community Cup 13.

I have been into games since childhood and it remains my greatest hobby. Even after all this time, I am continually inspired by the innovative work from games new and old. Outside of gaming, I have regularly attended LAN events for nearly a decade, primarily within the UK but occasionally abroad. I’m a big fan of Formula 1. I find it fascinating how teams constantly innovate to push the boundaries of performance. I support the Williams F1 Team but I’m always happy to witness lively competition between all teams.

My Favorite Games