A high-speed One Hit kill brawler
Paper Cut was created as part of the Final Major Project module using Unreal Engine at Confetti Institute of Creative Technologies.
Paper Cut marked the first full game that I had produced using Unreal Engine. As such, this project involved learning how to combine all the skills that I had learned during my time at Confetti into a singular game. We worked together as a team to design a comprehensive Game Design Document that served as a guiding light for the game’s development. For the project, my focus was on the level design, character movement, and game state tracking.
Games Design Doc
You can find the Game Design Document below!
Credits
Paper Cut was created as part of Origami Studios.