Recent Projects

Infinity27 Logo

Infinity27 Unreal Engine Developer Skills Bootcamp

During my participation in the Skills Bootcamp, I created a spell for the game Samsara in Unreal Engine 5, using both Blueprints and C++.

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Nakatomi Logo

Nakatomi

Nakatomi is a third-person shooter with destructive objects in a liminal environment.

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The Ochulus Logo

The Ochulus

The Ochulus is a Bot for Discord, used for tracking and searching games.

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Games

Infernal Sin Logo

Infernal Sin

A Souls-Like Hack-n-Slash with Bullet-hell elements. Created as part of Digital Imp Studios.

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Gladio Logo

Gladio

A fast paced medieval VR fighting game.

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Paper Cut

Paper Cut is a high-speed ichigeki hissatsu (One Hit kill) brawler.

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Hired Work

University of Derby logo and Amey Consulting logo

VR CAD Model Viewer

While in my last year at University, I worked on an Immersive Realities Research Project between The University of Derby and Amey Consulting as a Unity Developer creating a VR CAD Model Viewer.

Misc Projects

A collection of projects that I have worked on in my spare time.

History of osu! Rank 1

History of osu! Rank 1

During the first half of 2021, I lead a project to create the definative timeline of players who had reached rank 1 on the global ranking leaderboard in the video game osu! using historical data to model day by day leaderboards.

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Advent of Code 2020 Logo

Advent of Code 2020

The Advent of Code is a series of coding puzzles released daily during the month of advent and in 2020 I decided to take part! My solutions are entirely in C++. (I encourage anyone to try and solve them yourself before looking at my solutions!). Advent of Code is made by Eric Wastle.

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UoDOS Terminal

UoDOS

As part of my 3rd-year studies at University, I a module on programming for low-level systems, which involved extending an operating system via new system calls and file browser system utilities.

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DX11 3D Renderer

DX11 3D Renderer

As part of my 2nd Graphics module at University, we were tasked with creating a DirectX11 based 3D renderer. While not groundbreaking, it was a good way of getting into writing C++ for DirectX.

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Win32 3D Renderer

Win32 3D Renderer

For my first Graphics module at University, we were tasked with writing a 3D renderer using the Win32 API. This program was my first exposure to writing Graphics Programming and opened my eyes as to how powerful modern CPU’s are.

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A screenshot of louishobbs.com homepage

This website!

As you might be able to tell, I’m not a web developer. This website is just a static GitHub Pages site powered by Jekyll and Minimal Mistakes on a non-default domain.

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